

The trouble with this is that it makes the track cost a function of the instantaneous state of the vehicle which is problematic for the segment cost caching which is used outside of the signal look-ahead distance. So, I think there should be two different station penalties It's a group of cargo, and whatever vehicle picks the up and takes them anywhere, that is where they are delivered and you receive payment. They don't have a pre-defined destination, such as '10 passengers to Airport A'.
Openttd stations how to#
To make this work the cost of the centre track is artificially made more expensive than the cost via the platform but less expensive than the cost via the platform when occupied. In vanilla OpenTTD, passengers and cargo don't work like that at all. This site is not supposed to tell you how to build certain things such as station-entries and -exits or intersections. I happen to use a similar layout frequently in my own games, except that going via the platforms is the normal path, and the centre track is only used for bypassing trains when the platform is occupied.

The problem here is that the cumulative rail_pbs_cross_penalty cost of the occupied centre track is too small to make the centre path more expensive than going via the platform. OpenTTD is a business simulation game in which players earn money by transporting passengers and cargo via road, rail, water, and air. As station platforms are always reserved either not at all or in their entirety, the total penalty is proportional to the platform length, and is predictable. Rail_pbs_station_penalty is the per-tile for a reserved station tile. Hopefully completed within 1 month or so.
Openttd stations download#
Currently 2134 stations laid 409,313 rail pieces placed so far. Download OpenTTD and enjoy it on your iPhone, iPad, and iPod touch. In this type of layout, if you are unlucky you could have different behaviour for short trains blocking the middle track than for long ones. 8 month update: England and Wales is now complete. One of the few exceptions is level railway track, which can also run horizontally or vertically.

In many cases the total cost is different depending on how long the train is and how far away it is from the signal it is approaching. Virtually everything in OpenTTD must follow the gridlines in the Northwest-Southeast or Soutwest-Northeast axes. OpenTTD 13.0-RC2 is now available, which fixes a bunch of issues found during RC1 playtesting. Rail_pbs_cross_penalty is the per-tile penalty for a reserved non-station tile. It was implemented in pull request 8688, for those who want to see the development history. Rail_pbs_cross_penalty and rail_pbs_station_penalty. In OpenTTD version 12, we changed rail signals building UI only shows the Path Signal types by default. To follow on from earlier comments, there are two further YAPF penalties which need to be considered for this type of layout:
